RocketBrush Studio (Cyprus) is looking for a 3D Animator to create character and prop animations. Currently, the company has over 90 employees from more than 10 countries worldwide. We have all been working remotely since 2016 and know how to do it right: each person plans their own day, has opportunities to communicate with colleagues, and receive and pass on knowledge at training events. Check out our portfolio here: https://rocketbrush.com/#portfolio
Software
- Strong skills in Maya;
- Proficiency in working with Unity and Unreal Engine.
Job Requirements
- Strong skills in Rigging and Skinning of characters and props;
- Ability to work with Blendshapes/Shapekeys;
- Good understanding of stylized and realistic animation;
- Ability to integrate rigging and animation into game engine;
- Strong knowledge of human and animal anatomy, as well as technical structures;
- Proficiency in 3D modeling;
- Proficiency in topology editing of 3D models;
- Knowledge of proper model topology for quality skinning and animation;
- Working with references.
General requirements
- Minimum of 3 years of relevant work experience;
- Portfolio with works relevant to the studio;
- Willingness to receive feedback and work on improving skills;
- Availability to work at least 25 hours per week;
- Stable internet connection.
Conditions
- Fully remote and comfortable work;
- Part-time employment;
- Payment in US dollars depending on your experience and skills;
- Official contract with a foreign company.
Benefits
- Flexible and remote work schedule. We don't have a fixed workday, and our communication is asynchronous.
- Culture of kindness. We do not punish for mistakes, and support each other. Personal preferences are taken into account when assigning tasks.
- Exciting projects. We work on games played by hundreds of thousands of people, and the tasks are always varied. Among our partners are Supercell, Paradox Interactive, Playrix, and NCSoft.