Stunning visuals and immersive environment is a key part of one of the studio's leading projects - SPINE. So currently we are looking for a Level Artist to help us create even more amazing locations.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It's a third-person beat'em'up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.
Responsibilities:
- Work with level designers and art director on the overall art direction and vision of the project.
- Block out basic ideas, arrange assets.
- Find optimal solutions in visual and functional aspects.
- Work with documentation and according to documentation.
- Perform final polishing of levels, work with micro-compositions.
- Set up lighting.
What we are looking for:
- Minimum of 3 years of experience with Unreal Engine.
- Understanding of composition, light, and color principles.
- Basic understanding of game design.
- Professional approach to working with feedback.
- Flexibility and initiative.
- Desire to work in a team.
Will be a plus:
- Experience working on AAA-level projects.
- Experience as a 3D modeler, concept artist, or lighting artist.
We offer:
- A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams).
- Support of professional development, participation in specialized conferences and educational events.
- Remote work from all over the world.
- Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment.
- Competitive salary (depending on professional qualifications).