We are looking for talented and passionate individuals to join our team and contribute to an exciting, stylized AAA first-person shooter project, known worldwide, where you will be creating highly detailed characters. This role requires strong communication with the client, a proactive approach, and the ability to offer creative ideas and solutions. If you're eager to work in a dynamic environment and help shape a groundbreaking experience, this is the perfect opportunity for you. Join us and make an impact on a project that is redefining the gaming landscape!
Requirements
- 5+ years experience in modeling, sculpting and texturing stylized characters using 3ds Max, Maya, Zbrush or Mudbox, Marvelous and Photoshop (or equivalent packages), Quixel or Substance painter
- Fluent in English (effective communication skills)
- Be familiar with Game Engine Technologies
- Excellent understanding of form, shape, structure and silhouette in regard to modeling
- Experience with managing polygon count and texture budgets
- Ability to receive constructive feedback
- Self-motivation, good communication skills, and a great team-player attitude
Responsibilities
- Develop, maintain, and create both high polygonal sculpts and real-time game assets matching (or exceeding) project and studio standards
- Work with Project Manager to ensure timely completion of game assets
- Obtain client’s guidance and approval as required to advance tasks
- Continue to refine artistic abilities and learn new software packages and / or in-house tools
- Contribute to the team-oriented environment
Benefits
- Learning & development opportunities
- Exceptional private medical insurance plan
- Casual workplace environment; new renovation and relaxation area
- Friendly team and a family-like environment